NYPL Wire–The New York Public Library: What Was On... →
nypl: Another Thanksgiving is in the books - and we want to hear all about your menu. Did you have turkey? Turnips? Sushi? Eels? What did you do with your leftovers? Do you have any unique traditions? Share with us! Visit NYPL’s newly launched Thanksgiving Project to submit photos, videos,… Always have love for NYPL (and turkey).
Jim Henson's Fantastic World
Yesterday, I finally went to the Museum of the Moving Image’s exhibit, Jim Henson’s Fantastic World. You have to understand, I grew up in a world that had muppets, but I was never really a “muppet person.” I have no memories of watching the Muppet Show, or Sesame Street, and although I absolutely adored Labyrinth and the Fraggles and Emmett Otter’s Jug Band...
Creative Writing in Museums →
museumuse: In my education class we are talking about the difficulty of writing in museums, especially with labels. My professor pointed out this website as a resource for creative writing projects, and I thought I would pass it along. Make sure to check out the different writing projects that are linked. This is amazing, I forced it on my public history classmates.
Once a little boy sent me a charming card with a little drawing on it. I loved...– Maurice Sendak (via thatluciegirl) Amazing story. (via shandel) I haven’t found a solid source for this quote yet, but it’s a lovely story. —Sarah (via npr) I read this at the Rosenbach Museum’s Sendak exhibit in Philadelphia. Considering the close relationship the Rosenbach has with...
Exhibit Design Inspiration: Doing More with Less... →
Step the first, Click on this link Step the second, watch the video Step the third, imagine building a museum exhibit that acts like an architectural transformer. Step the fourth, pick your jaw up off the floor and carry on. I just imagine kids (and more than half of my adult friends) going crazy over this. What’s behind this door? What’s in this cupboard? (And although a...
Today is Election Day. Find out where your voting... →
Big Game Hunter or, How I flooded the Internet...
Big Game Hunter, A. Schoenhut Company, St. Augustine, FL, 1916. object id 107.4093, printed on paper This simple target game produced in 1916, recalls Theodore Roosevelt’s advocacy of the strenuous life through robust masculinity. Big Game Hunter allows boys to practice ways of being men. Compare this game to Hunt The Slipper. in the nearly twenty years between the two games, how...
Hunt The Slipper
Cinderella or Hunt the Slipper, 1887; McLoughlin Brothers, New York. object id 107.3094, printed cardstock, cardboard and paper. The story of Cinderella, whose virtue is rewarded with a royal wedding, is well known. Here, Cinderella reclines as birds rest on her lap. She is not hunting her slipper, instead, a dove deposits them into her waiting hand. In this...
pigeonsandpomegranates said: Great!! Love lectures/films/workshops - that hits a wide audience. Partnering w/ b&g club is a great idea, also National day of Play too… it’s a lot of work to make the replicas though! What’s great (and slightly horrible) about this assignment, is that apart from programming, I have no budget constraints. I can “build” whatever I want for the...
Programming for the imaginary exhibit.
pigeonsandpomegranates answered: Great ideas - what kind of edu. programs are you going to have with it? that will help determine your angle I think. Here are my preliminary thoughts: Because I don’t want all the programming to be, games are a bummer, they make people feel bad about themselves, I thought I would schedule a few documentaries. One “Under The Boardwalk” is the...
shuraiya answered: Definitely give this game an interpretive label explaining basically what you said above; ask for how the visitor would improve the game. Thanks for responding! I’m in a bit of a tricky place with labels. I am limited to about 50 words, so trying to fit “everything” in is impossible. My non-museum friends are all focused on how to play the games, so I...
Another dispatch from the imagined exhibit.
What Shall I Be? The Exciting Game For Career Girls, 1966. What Shall I Be? The Exciting Career Game For Boys, 1968. Today, girls constitute the majority of college attendees and approximately 49% of the workforce, but in the 1960s, having a career was extraordinary. While men might expect an education and lifelong career, women often worked only until they married and started a...